I am trying to decide which will be the best design pattern for my game. I would like to know what design patterns are you guys using in unity 3D.
Also, which design pattern will be the most appropriated for my game?
PS: My game needs is full 3d ,with levels, lots of models, different cameras, and multi player. Imagine warcraft3 for instance.
There is any example of a MVC implementation?
Hi,
I am not sure if you can find much help for 3D game development here :)
Even if you get on contact with programmers here, most are probably more "raw data processing" than experts at 3D specifics. However, I have heard good things about unity game engine, so it's probably a good choice.
Maybe ask in a Unity forum? Do please share here if you happen to find some excellent Unity resources. Even though a but outside the realm of webhelpforums, I could easily imagine Unity be used to deliver advanced website features (think e.g. real estate, like houses etc.)
Design patterns can speed up the development process by providing tested, proven development paradigms. In addition, patterns allow developers to communicate using well-known, well understood names for software interactions. Common design patterns can be improved over time, making them more robust than ad-hoc designs.