Design Pattern choose tips

Started by simy202, January 24, 2011, 01:17:38 AM

simy202



    I am trying to decide which will be the best design pattern for my game. I would like to know what design patterns are you guys using in unity 3D.


    Also, which design pattern will be the most appropriated for my game?

    PS: My game needs is full 3d ,with levels, lots of models, different cameras, and multi player. Imagine warcraft3 for instance.

    There is any example of a MVC implementation?

Webhelpforums

Hi,

I am not sure if you can find much help for 3D game development here :)

Even if you get on contact with programmers here, most are probably more "raw data processing" than experts at 3D specifics. However, I have heard good things about unity game engine, so it's probably a good choice.

Maybe ask in a Unity forum? Do please share here if you happen to find some excellent Unity resources. Even though a but outside the realm of webhelpforums, I could easily imagine Unity be used to deliver advanced website features (think e.g. real estate, like houses etc.)
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petergerry

Design patterns can speed up the development process by providing tested, proven development paradigms. In addition, patterns allow developers to communicate using well-known, well understood names for software interactions. Common design patterns can be improved over time, making them more robust than ad-hoc designs.
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